Enter a Bearing

Use the Bearing control to specify an azimuthal bearing. The default bearing (and zero angle) is north. Positive bearings are measured clockwise. "Bearing" appears on the Status Bar when the command is active.

Bearing control is used in these snap commands:

Bearing controls give you access to these snap commands on the context menu:

To specify a bearing:

  • Pick an anchor point in a graphic view. With the cursor "rubber-banding" from the default bearing, pick another point to specify the bearing.
  • Pick a line segment in a graphic view. The bearing of the segment is used. Each line segment has two bearings, so pick a point on the line segment close to the end to which you want to the bearing to travel. If you pick an arc segment, the bearing tangent to the segment at that point will be computed. If you pick a text object, the bearing at which the text object is located is used. This allows you to use the bearing control to align text objects with other text objects.
  • Type a value in the Bearingbox, using one of the standard entry formats. Check and set the entry format in Project Settings by selecting Project Settings > Units > Azimuth.
  • Type a point ID to point ID notation (e.g. 1>2) in the Bearingbox, to recall the bearing between the points.
  • Right-click in a graphic view, select a snap command from the context menu, and specify the necessary parameters.

    Tip: When you enter a bearing (using a bearing control), you can now hold [Control] and press [­] or [¯] to increment the bearing value by 90°.

Horizontal Angle Modes

You can also enter bearings using a prefix or suffix code for the angle mode. For example, for a 90 degree, 15 minute, and 2 second angle from the north azimuth, type: NA901502 or 901502NA.

The codes below are supported.

Code

Description

NA

North Azimuth

  SA

South Azimuth

AR

Angle Right

AL

Angle Left

  DR

Deflection Right

  DL

Deflection Left

NE

Northeast

SE

Southeast

SW

Southwest

  NW

Northwest

Related topics

COGO Controls

COGO Expressions, Units, and Entry Formats

Snaps Modes and Commands