Workflow: Create and Edit a Surface
A surface is a 3D digital representation of topography formed by a mesh of contiguous triangles that is known as a triangulated irregular network (TIN). The triangles are connected at their vertices, which are defined by points with horizontal positions (X and Y values) and elevations (Z values). Import surfaces, or create them using existing data in your project. Following are the basic steps for this workflow. For more detailed instructions, see Create a Surface. |
Steps: |
Commands: |
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1. |
Import or create any of the following objects to use as members in defining the surface: Points (of various types) Polylines and linestrings (of various types) |
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2. |
Use the Create Surface command to select the appropriate surface member objects and create the surface. |
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Optionally, create surface-based objects to use in checking the surface: Add topographic contour lines at intervals or an elevation. If one of the surface members is an alignment, create a surface profile or cross-section for graphic viewing. |
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Check the surface to ensure it accurately reflects the job site or design's topography using one or more of the following methods: Orbit and view the surface in the 3D View. Use the CoordinatesScroll command to check elevations at specific locations. Slice across the surface to see a cross-section in any direction. If one of the surface members is an alignment, "drive" down the alignment, or review a cross-section along or across the alignment. Check flagged data to see if anything needs to be fixed. |
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Optionally, edit the surface using any of the following methods: Add or remove members that form the surface. Add or remove surface boundaries. Add breaklines to the surface. Remove excess triangles at the surface's edge. Add a breakline to the edge of the surface. Edit surface properties, such as the maximum triangle length and angle. Link a surface to a related alignment and densify it. |
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Optionally, merge two surfaces to create a new one. |
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7. |
Run a report on the surface that shows surface measurements and limits, as well as the number of triangles, vertices, and other items that affect the surface. |
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9. |
Compute earthwork volumes by comparing the surface to an absolute elevation or another surface. |
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10. |
Optionally, prepare the surface for visualization and printing by adding textures to surface areas or draping an image on the surface (by adding it as a surface member). |